All job seekers must be willing to sign an NDA (Non disclosure agreement).
Technology
- Game Engine - OGE - Open Game Engine (www.opengameengine.org/wiki)
- Modeling - Our engine uses the .mesh format that is default on Ogre3d. But it is easy to get any work out of Maya, 3dsMax or just about any 3d software.
- Animation - MOCAP bvh format. Other format must be integrated in the tool chain.
Talents Needed
- A Character 3D Modeler & Animation
A freelancer until the proof of concept is done which means about 10 characters to model. After that a permanent contract could be discussed. Very probably this job will evolve to 'Character Artist Leader'. Anybody experienced is welcome.
Required Experience
* Understanding of the limitations within real-time engines and working out solutions for the best results * Good knowledge of basic properties of fabric to create realistic clothing and deformation on models * A very good eye for detail and quality * Strong communication and interpersonal skills * Ability to work in a creative and collaborative environment * Commitment to personal and peer development and sharing best practices
Desired Experience
* Proven ability in at least one game development production seen through to completion
Required Skills
* Ability to animate realistic characters and bring performances to life * Demonstrate the ability to model realistic and believable characters * Knowledge of character production within a games pipeline
Desired Skills
* Knowledge of both keyframe and mocap production pipelines * Demonstrate a thorough knowledge of all the principles of animation * Thorough understanding of texturing and UVing to maximise space * Ability to model characters for deformation and animation * Skinning of complex, layered geometry to deform realistically * Creating and editing complex Set Driven Keys on joints to help with deformation of geometry * Thorough understanding of normal maps both in generation and editing
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