Dystopia Studios
Game Development
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All job seekers must be willing to sign an NDA (Non disclosure agreement).


Technology

  • Game Engine - OGE - Open Game Engine (www.opengameengine.org/wiki)
  • Modeling - Our engine uses the .mesh format that is default on Ogre3d. But it is easy to get any work out of Maya, 3dsMax or just about any 3d software.
  • Animation - MOCAP bvh format. Other format must be integrated in the tool chain.
Talents Needed

  • A Character 3D Modeler & Animation

    A freelancer until the proof of concept is done which means about 10 characters to model.
    After that a permanent contract could be discussed.
    Very probably this job will evolve to 'Character Artist Leader'.
    Anybody experienced is welcome.

    Required Experience

    * Understanding of the limitations within real-time engines and working out solutions for the best results
    * Good knowledge of basic properties of fabric to create realistic clothing and deformation on models
    * A very good eye for detail and quality
    * Strong communication and interpersonal skills
    * Ability to work in a creative and collaborative environment
    * Commitment to personal and peer development and sharing best practices

    Desired Experience

    * Proven ability in at least one game development production seen through to completion

    Required Skills

    * Ability to animate realistic characters and bring performances to life
    * Demonstrate the ability to model realistic and believable characters
    * Knowledge of character production within a games pipeline

    Desired Skills

    * Knowledge of both keyframe and mocap production pipelines
    * Demonstrate a thorough knowledge of all the principles of animation
    * Thorough understanding of texturing and UVing to maximise space
    * Ability to model characters for deformation and animation
    * Skinning of complex, layered geometry to deform realistically
    * Creating and editing complex Set Driven Keys on joints to help with deformation of geometry
    * Thorough understanding of normal maps both in generation and editing

 



 

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